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Monday, March 25, 2013

Into the Darkness...


Today I was exploring the Dredgehaunt Cliffs and came across an event to explore the Forsaken Halls. I've been through this region before on my main and I have never seen these doors open so of course like any explorer I went in.

 

The inside of the Forsaken Halls was pitch black. The only thing that was a light were some torches with blue flame. Which happen to be the mechanic in that instance, you cannot harm any of the skelk except for the final boss. The only way to get through is to light up the part that the priory explorer must take to reach his goal.


The final boss however was a larger Skelk, where you had to light up the entire room before you could start laying on the damage to it. It took me a while to figure out this puzzle but it was fun.




Overall I think that this puzzle is an excellent example of the many interesting parts to this game that make it worthwhile to play. In order to even get into this instance you had to escort a Priory Explorer to the ruins and then only would it open up. It goes to show that even if you go back to a place you've been to before there is always something new to see.

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