Hello all who've been visiting my blog.
I apologize for the long hiatus my blog has taken, but now I am back again. I will f- ocus on putting up blog posts about all the things I see in Guild Wars 2 and activities I'm taking part in. I will try to have one post a week minimum from now on.
That said here is a quick update on whats happened so far:
- I now have a total of 7 characters on my accounts 1 in each class except for the Ranger.
- I've increased my bank tab so i now have 4 tabs for storing goods in my personal bank.
- My guild has done some restructuring with me moving up in the leadership chain.
- I'm aiming for 2 builds on my main character a 'Magic-Find' set for general PVE content. And a 'Tank' set for WvW.
A blog currently in the works. This blog will mainly contain my opinions and takes on games, books and events that I feel the need to comment on.
Sunday, August 18, 2013
Sunday, April 14, 2013
The craziness of WvW
So like most players of Guild Wars 2 I take part in World vs Wold activities. I am part of Tarnished Coast so this week I was up against Fort Aspenwood and Kaineg. Just today evening I went into the Fort Aspenwood Borderlands and helped to keep constant control over our 1 camp, 1 tower and 1 keep.
Interestingly the Fort Aspenwood force came at us with greatly superior numbers (probably 40 or more) but each time they attacked they focused their assault on the 1 supply camp that was well within our territory.
With a force as great as the one they had you would expect them to begin by assaulting our tower or keep which were still undergoing upgrades for being reinforced. The end result was what I call the Killing Fields. An open supply camp with no way to block attacks. Just several players wildly swinging weapons at each other without a care for who they hit or how much damage they do to the other party. Fort Aspenwood's superior numbers allowed them to each assault long enough that we had to use the waypoints to resurrect and come back to kill them at least twice before they would all be killed off.
Overall this was one of my most active adventures in World vs World.
The standings in our WvW match when I logged out.
Interestingly the Fort Aspenwood force came at us with greatly superior numbers (probably 40 or more) but each time they attacked they focused their assault on the 1 supply camp that was well within our territory.
With a force as great as the one they had you would expect them to begin by assaulting our tower or keep which were still undergoing upgrades for being reinforced. The end result was what I call the Killing Fields. An open supply camp with no way to block attacks. Just several players wildly swinging weapons at each other without a care for who they hit or how much damage they do to the other party. Fort Aspenwood's superior numbers allowed them to each assault long enough that we had to use the waypoints to resurrect and come back to kill them at least twice before they would all be killed off.
Overall this was one of my most active adventures in World vs World.
The standings in our WvW match when I logged out.
Thursday, April 4, 2013
My Super Fun Adventure
So just recently Arenanet released the Super Adventure Box. It is a virtual world created by an Asura Moto who wishes to use it to test various experiments.
You are to go through and complete tasks in the box so that he can collect data. While all that may sound boring, the adventure it self was awesome. It is a mixing between modern day graphics with retro pixel graphics. I don't know where Arenanet got the idea but they did idea good job with it.
The instance takes after the Super Mario style games from the past where your task is to rescue a princess. I tried out this adventure with Guildmates from Cruelty and Clemency, I unfortunately lost all my lives before we finished the instance, but I had a lot of fun with it. I even earned the Super Staff skin.
Monday, March 25, 2013
Into the Darkness...
Today I was exploring the Dredgehaunt Cliffs and came across an event to explore the Forsaken Halls. I've been through this region before on my main and I have never seen these doors open so of course like any explorer I went in.
The inside of the Forsaken Halls was pitch black. The only thing that was a light were some torches with blue flame. Which happen to be the mechanic in that instance, you cannot harm any of the skelk except for the final boss. The only way to get through is to light up the part that the priory explorer must take to reach his goal.
The final boss however was a larger Skelk, where you had to light up the entire room before you could start laying on the damage to it. It took me a while to figure out this puzzle but it was fun.
Overall I think that this puzzle is an excellent example of the many interesting parts to this game that make it worthwhile to play. In order to even get into this instance you had to escort a Priory Explorer to the ruins and then only would it open up. It goes to show that even if you go back to a place you've been to before there is always something new to see.
Introduction
Welcome to my Guild Wars 2 Blog
My online handle is Heavyscythe, I have been playing Guild Wars 2 since the official release of the game in September 2012. I currently have 1 character at 80, but I have a few others that are halfway there.
This blog will be about my daily rants about Guild Wars 2, any interesting events I have taken part in, as well as stories of battles in WvW. I will try to put at least 1 post a day, for everyday that I log in to the game.
I am new to blogging so I will probably make many mistakes in my first few posts. So any helpful advice is welcome.
I welcome everyone who has their own views or comments to make in regards to Guild Wars 2. I do however ask that you be respectful of both me and other individuals who post comments. Everyone has an opinion, and you are free to let people know, just be respectful of the views of others. I will not however, tolerate any form of bashing against Guild Wars 2, its players or other commentators; such comments will be deleted as I see fit.
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