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Wednesday, February 4, 2015

Heart of Thorns Impression.

LSo two weeks ago ArenaNet surprised the Guild Wars 2 community with an announcement that there would be an Expansion Pack coming out sometime soon. This Expansion Pack would continue the story from the current Living World story arc as well as adding a lot of new content to the game that has been in demand for a while. I'm going to talk about the pieces of revealed information that I liked and what I'm hoping for in the upcoming expansion. 

 Lets start with the story, the current story arc ended on a cliffhanger showing the Tyria's greatest united military the 'Pact' being destroyed during assault of the Maguuma Jungle where the Elder Dragon Mordremoth was hiding. Through the story instances I found out that the Sylvari were minions of an Elder Dragon, however Caithe a Sylvari disappeared with a promise to protect the only remaining legacy of the player friendly dragon Glint. When the expansion starts I think that the new chapter in the continuing story to involve me the player convincing the world that maybe some of the Sylvari are still friendly, or that there may be a way to save the Sylvari from the influence of the Elder Dragon. Between finding a way to save the Sylvari race, locating Caithe and Glint's Legacy that she stole as well as figuring out how to beat the Elder Dragon I expect there to be a lot of story content to rival a few chapters worth of the living world stories. Considering that I will be paying for a full expansion, I hope that this new expansion story is at least as long as the personal story that came with the release of the base game.

 In regards to the new maps and Player vs Environment (PVE) gameplay, with the lack of a standing army to fight the Elder Dragon, it suggests that players will probably be doing more of the activities that were previously assigned to NPCs in earlier content. The latest map released for Guild Wars 2 had a map where players were entrusted with securing and upgrading fortresses and escorting supplies to upgrade these fortresses to withstand enemy attacks. I expect that the new maps will build up on this style of gameplay with more content being dependent on player involvement in the various regions of the maps. Since the pact's airship invasion failed we will probably have to progress a long siege over land and through the jungle reminiscent of the straights of devastation invasion gameplay, to bring the heavy weapons of the world to bare against the might of Mordremoth.

The Expansion announcement also told us that there would be a new heavy armor profession the Revenant and a specialization for every profession in the game. This means that everyone will be busy learning the new abilities of the existing professions or learning the new one. So everyone will be returned to their 'newb' like state where they don't know for certain what works best for their chosen profession at launch. This is good, as currently there are 'efficient' builds which causes folks to all follow the exact same blueprint for creating their characters and I want there to be more opportunity for builds to move away from these Meta (cookie cutter) builds. As for the changes to each profession, as there have been no releases on what kind of adjustments are going to be coming for them, so I can't really say anything about them.

Lastly the new feature I am most happy about is the announcement of more Guild based activities including the ability to obtain a 'Guild Hall'. ArenaNet has clearly announced that they intend to put the 'Guild' back in Guild Wars 2, so I'm hoping for possibly dungeons or fights that require a high level of coordination but are still completable by small Guilds with around 10 people representing.

Monday, February 2, 2015

What I've been doing until now

So its been about 4 months since my last Blog Post. During this time I wandered around a bit between several books, games and tv shows, which is why I didn't have any specific topics to talk about.

However towards the end of October during some casual gameplay I came across a new Guild to join in Guild Wars 2 (GW2). After joining this guild my interest in the game sky rocketed and while I wanted to make a few posts about it, between school and my new dedication catching up on content in GW2 I had less time to spend on creating blog posts. Goes to show that a game is more enjoyable when you have good company to play it with.

Since I have now caught up on all the living story content and achievements, I'm going to be going back and talking about what I've experiences this past few months.


Visiting Dry Top
First thing I did when I got back into Guild Wars 2 was try and catch up on the Living World story. I missed a huge chunk of content from the season 1 of the living world including the destruction of Lion's Arch. I have to say seeing Lion's arch a ruin and all those memorials scattered around the map made me wonder as to whether Lion's Arch will ever be remade, most of the buildings in the city were made out of the hulls of boats that were washed on top of the cliffs. Now those boats are all wrecked and in pieces, while it might be possible to repair them I suspect that Lion's Arch will get an overhaul, all those boats will have to be removed and brand new structures will be made.

Then there is the living story season 2, I am extremely grateful and happy that ArenaNet has decided to make each chapter of the Living World Story in season 2 re-playable as long as you have the chapter unlocked. I went and spent a few gems to purchase the chapters I missed, and I must say it was well worth it. These last few chapters have had a lot more intricate stories to them and I feel that the new personal story style approach to telling the living world is a brilliant system. It also makes sense to do it this way since from lvl 1-80 we've had a 'personal story' that used the same system to get us into what is happening in the Tyria.

The two new maps 'Dry Top' and 'Silverwastes' are also amazingly well crafted, when I first got back into Guild Wars 2, I spent most of my time running about events in Dry Top. The way there is always something happening, layered areas that can only be reached by clever use of the Zephyrite crystals is a good way to keep folks active in the map.

Then there is the main reason I'm staying in Guild Wars 2, my Guild. My last guild was friendly and somewhat active, but I guess I didn't click so well with the way things worked in that guild. This guild however, its a challenge to not get involved in the Guild Chat no matter how strange things get. Recently we started making animal noises whenever things seemed quiet, yes it is strange but oddly fun. For our Guild events (missions, challenges, puzzles) for several weeks now we've struggled to try and complete things on our own, only to need the aid of other guild in completing our objectives. This weekend however we were able to get through the puzzle and the one challenge we kept failing all by ourselves, I felt very proud and ecstatic of the Guild upon achieving this. I think I've finally found the Guild that I've been looking for.

TL;DR - I'm back in Guild Wars 2 having joined a new Guild and I'm enjoying myself. I will be updating this blog, hopefully more regularly. I've already got a few topics to post about this week.


More things to come:
What I think of GW2 - Heart of Thorns
Book Review - Sword and Staff trilogy
Game Review - Space Engineers 

Saturday, October 11, 2014

Review of Wildstar

So yes I'm not the best blogger out there, as I am unable to stick to a single game. I've tried Wildstar out for 4 months now and I've lost my interest in the game. So here is my review of what I liked and didn't like about the game.

I loved that there was a lot lore and text to read through in the quests, I'm a huge lore fan so it worked out in my favor.  The customization options were amazing, Housing especially was very fun to figure out how to create something completely new. Housing and Role-Play were probably my favourite parts of the game. The ability to customize the housing plot any way you wanted to, allowed for nearly endless scenario's for Roleplaying. I created 2 characters, a scientist and a settler as such I got a lot of lore and I got to create several structures in the world.

That said I found the settler path to become a chore after the first month as most players had power leveled to max in order to hit the end game content as such I ended up alone creating structures by myself which took a lot longer than I would have liked. I'm not a power leveler, in my opinion doing that kind of thing takes away from the wonders of the game. As such it took me a couple of months to reach max level, and even so I found the game to be very grindy.
 
In fact there was a grind in pretty much everything there was in the game, which made me wonder....why am I paying ~$15 a month to work instead of having fun ? The crafting was interesting but involved playing a mini-game where you had a chance of getting exactly what you want. Coming from Guild Wars 2 this seemed strange. In my opinion if you had the materials, and the necessary crafting level then you should be able to craft it, not play a RNG game to have a chance at creating it. I found this annoying and going through the levels I found I leveled my character faster than my crafting skill as I just couldn't bare to continue playing the mini game anymore.



As of October 2014 here is my verdict :

I am rating this game a 7/10 based on how much I enjoyed playing the game. In terms of graphics yes I will give them the full 10/10 because the world did look quite beautiful and at times a bit awe-inspiring. I had heard that Wildstar was being aimed at the more hardcore crowd of MMORPG players, it wasn't until I played it for a few months that I realized that I probably didn't count as a member of this hardcore crowd. If you are a hardcore MMORPG gamer I do recommend giving wildstar a try, if you are not such a player hold off... this game is extremely punishing in terms of how much time and effort you have to put in to get much out of it.

Wednesday, June 4, 2014

Touching Down on Planet Nexus

 

So Wildstar is officially out and I took my first steps on the planet Nexus, the main planet where the game takes place. I planned from the start to have a Granok - Warrior as my first and most likely main character when starting this game. 

So far I've gotten up to level 17 with my character and I'm loving it. As a settler I can build all sorts of upgrades to the environment that give myself, and anyone who visits my area in the short while after, stat boosts that make it easier for us to take on the PVE mobs. I love the challenges, but unfortunately as I'm playing with a 100 others who have been dying to try this game, there aren't much opportunities for me to get the kills/points I need to win them. That said they are definitely fun. 

One of the main selling points of the game for me was the Housing plot. As soon as I reached the capital the first thing I did was find the housing specialist and pick up my housing plot. I even put up a simple Granok house to start off. It seems to me that the whole housing mechanic will be a huge gold sink, but a very addictive one.

The only bad part about this game is that my graphics card ( Radeon 7690m XT) isn't quite compatible with the game as I'm getting all sorts of flickering effects on the screen. That said it isn't too bad and I'm able to play quite well on the lower settings. 


Basically this post is to let the world know that Wildstar is an awesome game, that I am currently in addicted to. I did join an RP server with RP in mind so my next post will be a profile of my character Kaladar Stonehaven and his endeavor to setup Stonehaven Construction Co. -Nexus Branch.




Sunday, February 2, 2014

Book Review: The Thousand Names

So I was browsing my local library when I came across this gem of a book. To be honest, I had never even heard of the series or its author prior to reading it. Having read it though, I have come to like the series very much.

About: 

The Thousand Names is the first book in The Shadow Campaigns series, written by Django Wexler. This first book follows the story of two soldiers serving in a colonial garrison of the Vordanai Empire, as they attempt to retake the country of Khandar which has suddenly gone through a religious revolution. However as the campaign reaches its end, there are hints that the new colonel in charge of the army has ulterior motives for taking part in this war.

Plot:

The story takes place on the coast of a country with a great desert, where the soldiers of the colonial garrison of the Vordanai Empire, are trapped in the foreign land with natives who hate them. There are two main protagonists in the story. First is Senior Captain Marcus D'Ivoire, who was in charge of the entire colonial garrison up until the arrival of the mysterious colonel at the beginning of the story. Then there is Winter Ihernglass, a woman who is pretending to be a man in order to serve as a soldier at the garrison. A good majority of the story follows how they get their soldiers ready for war, and then the huge military battles they take part in. One of the more interesting points in this story is the detail Wexler puts into military strategies and knowledge of how one goes about fighting an enemy capable of using artillery

Overall:

This was a great story, and an excellent start to what may be a long series. The main characters have their stories clearly laid out, and by the end of the story you understand their motivations to continue their struggles into the next book in the series. I especially like how an event would start in the point of view of one of the protagonists and grow into a greater event in the view of another character. The explanation for the existence of magic and demons in the story is very complicated and I personally felt that there were a few holes in the explanation. Considering that it was only revealed towards the end of this book, and that the characters in the story seemed just as confused by the existence of magic as I was. It may be that the following book(s) will provide a greater explanation for magic.

This novel follows the stories of an army in an age where they are just discovering the use of guns, as such there is a lot of mature and graphic detail to various events battles and the end results of those battles. While I wouldn't recommend this book to a teenager, it wouldn't be out of place with most fantasy novels that are rated for young adults.

In the end, I highly recommend heading to your local library and finding this novel, it is a fresh and different type of story than most I've read. This is definitely one of 2013's hidden gems